Faron Temple Dungeon Walkthrough - The Legend of Zelda: Echoes of Wisdom Guide - IGN (2024)

Now that Zelda has a Membership Card for the Sweet Spot, you'll find that it's actually the location of A Rift in the Faron Wetlands, meaning Zelda and Tri can finally find a way through the Still World to the Faron Temple. Our walkthrough will guide you on how to access the dungeon through the Stilled Faron Wetlands and how to get through the Faron Temple Dungeon, including where to find new Echoes, Treasure Chests, and how to track down the miniboss and defeat dungeon boss!

  • Jump to a Section:
  • Stilled Faron Wetlands
  • Faron Temple Dungeon
    • Dungeon - 3F and 4F
    • Miniboss (First Encounter)
    • Dungeon - 2F and 1F
    • Miniboss (Second Encounter)
    • Boss Battle
  • After Faron Temple

Stilled Faron Wetlands

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Entering the Still World, make your way north past the frozen Deku Scrubs to a floating island full of various types of Deku Babas. You can light them on fire and pull their heads off, and find two separate paths to take.

Take the right path up the high ledges first, and it will bring you to a high ridge overlooking a lower passage to the left lined with more level 2 Deku Babas, and a giant flower up with you. Defeat the group from your vantage point, and then drop down to find a Treasure Chest with 20 Rupees, and then head across the webbed slope.

The next group of islands are full of various braziers that have been doused by a Drippitune frog somewhere nearby, which has also expanded the electric fields of several Buzz Blobs.

Even worse, there are also Electric Keese here, and if you want an easier time defeating them, race along to the west and up along more platforms to find the Drippitune and defeat it, making the Electric Keese and Buzz Blobs easier to defeat.

After defeating the Drippitune in the raised ruins on the left, look for a Treasure Chest holding 4 Fresh Milk, and then head back to the right.

Here you'll find more webbing to slow your path, but you can summon fiery enemies to burn it away, revealing a Treasure Chest with a Golden Egg.

To the north, be sure you burn away the webbing along the ground so you can get a clear jump to the other floating platforms, and you'll find a Waypoint next to a puzzle:

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six lit braziers stand before a wall of flames, and you'll find that trying to douse one will only last for a few moments before it relights. To solve the puzzle, you'll need to douse them all at the same time.

One method you can try is by placing two Wind Cannons diagonally to hit 3 braziers each, but there's an easier way that the previous area hinted at: Placing a single Drippitune down will summon a rain cloud to douse everything at once, and open the path to a sub-level.

The sub-level is full of rock walls to climb, as well as shadow Crawltulas you'll need to take out at range before they climb down into you. Further up you'll find a Beamos in a corner, but defeating it after it turns to stone can be tricky -- but you can try using Bombchus by charging your Bombs of Might to send them up the wall.

In the next room, you'll find a new type of puzzle: Three green crystals are spread around a room with Buzz Blobs. You'll soon find that their electric bodies will light up the crystals, but only for a limited time.

Once you've defeated them, jump up to the ledge on the right and summon a Buzz Blob at range to reach behind the gate, and then summon another in the middle. Jump up on the left platform last and summon one more to spawn against the far wall. When all three are lit up, the door will open for you.

When you arrive outside the temple, take note of the strange scene before you: The Boss Chest will be swallowed up by a large plant, with small strange red and green plant buds all around it, before it digs off through the ground and into the Temple, and the buds wither away.

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Faron Temple Dungeon

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One important thing to note is this temple is very different from the other dungeons, in that there are multiple entrances and exits in and out of the ruins interior, and you'll need to find these entrances to seek out other pathways and secrets. There's no wrong way to approach this dungeon, but it can get confusing on where to go next.

If you try to head in through the main door, you'll find a Waypoint, but a large gate will block you from going in any further into the Entrance Hall, so you'll need to find other ways inside.

One such way can be found by exiting the main entrance and looking to the right where several Shadow Giant Goponga Flowers and upgraded Deku Babas guard the eastern side of the ruins. Cut away the tall grass, and you'll find a ladder down back into the dungeon.

Faron Temple Dungeon - 3F and 4F

You'll only be able to move through half of this sub-level and it's one-way current along the top, but if you look below, you can find an Armos statue guarding a Treasure Chest along the lower underwater path. Lure it out to the left so you can swim over and attack it from behind, then loot the chest for 50 Rupees and them swim up the left to a ladder up to 3F.

Once you reach the next level, you'll find a long room full of moving blocks, and a few green crystals that unlock a door on the higher level of this room.

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Before you start solving this puzzle, look for an already open door in the bottom left corner, and pass through to find a small room lined with Beamos in the corners on high ledges, and two Armos along narrow corridors. If you try to jump over the corridors you'll be attacked by the Beamos, so be wary of them and try bombing them first.

This room leads back to the Entrance Hall of the temple, and you can step on the button to lower the bars back to the Waypoint. Before exploring the rest of the floor, head back to the room to the east.

Back in the room with the three green crystals, you'll notice several of the moving blocks run right alongside the three crystals. With this in mind, you can place a Buzz Blob on each so that they trigger the crystal as the pass by it, and it will unlock the door on the 4F, where you can take a raising block up to.

In this higher up room, you can find a Treasure Chest with a Dungeon Map, and a button to unlock the far door back to the Entrance Hall room.

You'll find that this room also holds a large locked door at the top of the stairs with familiar red and green buds, indicating that the large flower isn't far beyond. There is also another doorway to the left, another on the lower floor, and a ladder down as well.

The lower left door leads to a small overgrown room with an Electric Keese, where tall grass hides stairs down to the second floor, but we'll reach that same room through another route. You can also ignore the ladder down in the entrance room, as we'll also be reaching it through another passage.

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On the top floor, head through the upper west door, and you'll find a room full of webbing along the floor and large eggs that hatch Baby Gohma, as well as Beamos hiding in a few corners. Be sure to have fire Echoes burn away the webbing, and bomb the Beamos. You'll then find a ladder going down, but also an alternate exit leading outside.

Head outside first, and move right along the balcony to find a row of statues (one of which will come to life as an Armos), and one statue that can be moved aside to reveal an entrance back into the temple.

Inside, you'll find an isolated room with three green crystals: two on a high ledge above water, and a third in the corner of a large pit. To trigger all three, jump up on the ledge by the pit, and summon a Buzz Blob at range to fall down onto the crystal. Hurry back to the left and summon an Electric Keese at range to cross the water and tag the two other crystals. This will spawn a Treasure Chest holding a Small Key!

As you exit the room and head along the balcony, you can spot a ladder down below to the left of the other balcony room, which leads to an alternate path back to the entrance room with the locked door.

In this sub-level, you can spot a chest guarded by a Deku Baba, but getting to it will be tricky. Head down to find several Strandtulas and lesser Deku Babas, and send aerial Echoes to get rid of them first. Then, place a line of Strandtulas across the gap so that you can climb up and defeat the larger Deku Baba, and claim the Treasure Chest with 10 Warm Peppers.

Use Strandtulas to cross the rest of the gap to the right side of the room, and you'll enter a small room with two platforms connected by a scale: the more weight you place on one platform, the more it will sink, causing the other platform to rise up.

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While it may not seem like you can lower the platform on the right, you don't need to. Instead, place a few Boulders on the left platform after you've crossed it, raising the other platform to the ceiling. You'll then be able to summon a Strandtula (or Water Blocks) to climb up to the ledge, and take the ladder up back to the Entrance Hall.

Diababa Miniboss - First Encounter

With one Small Key in hand, head up the stairs to unlock the door at the top, leading to a large arena where the flower that stole the Boss Chest waits.

The flower bud will have closed up, and in its place two green Deku Baba heads will appear to snap at you. While they have limited range to the sides, they can extend a great deal to try and swallow you or your Echoes whole. While they attempt to snap at you, notice the small red spheres that connect them to the main flower bud.

These red dots are their real weak points, but getting them exposed can be a challenge. You'll need to deal enough damage to the heads to stun them, which will leave them extended enough so that you can swap into Swordfighter Form and target the red weak point specifically.

Consider using a big attacker like the Level 3 Darknut or other strong hitters. If they get swallowed by the Deku Baba, you can grab them with Tri to force them to spit out your Echoes.

Once both Deku Baba heads are defeated, the flower with the Boss Chest will flee once more, and the buds nearby will wither, indicating the miniboss has moved to a new location.

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Faron Temple Dungeon - 2F and 1F

There are two ways to get down to the lower floor, either by going down the stairs from the southwest room in the Entrance Hall, or taking the ladder down in the far western room on the fourth floor.

The latter path also has an important chest along the way, so take that path first, and go down the ladder to a sub-level leading to the second floor. The room has another two platforms scales, and both the chest and passage through is sealed.

It may not seem possible to reach the switch in the bottom left corner of the room, but with Tri, you can manipulate an Echo to hit the switch. Climb down the rock wall on the right and drop two Boulders onto the platform here, and then summon an Echo at range through the bars. We recommend something with a damaging field around it like a Buzz Blob.

Next, grab onto it with Tri, and then climb up the rock wall so that you're now holding it at an angle. Move left and up the ladder, and you'll be able to angle the Echo under the raised platform on the left, and drop it into the pit with the switch to trigger it. This will unlock the door to the Treasure Chest holding a second Small Key, and the pathway down to 2F.

The main floor of 2F is a darkened maze of various passageways with a Waypoint in the middle, and a few watery pools lined with Deku Babas and Hoarders waiting to ambush you. Place Braziers often to help light the way, and seek out each and every unlit stone brazier in this room, as lighting them all will fully light the entire room up, allowing you to see better.

Once you've lit up the room, be sure to search the north walls, and look along the floor for scuff marks that mean you can target the wall with Bind to pull out a secret passagway. This will lead to a small room with a Treasure Chest holding a third and final Small Key, but the door to the right remains sealed.

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Since you two more Small Keys now from, you should also look south of the stairway leading back to the Entrance Hall, and you can find a second locked door. This will lead down to a small chamber on 1F with a Treasure Chest that holds a Golden Egg!

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To progress further into the dungeon, you'll need to take a quick excursion outside, and you can find an exit back in the labyrinthine second floor room by heading south. Be sure you've fully lit up the place, as the southern portion of this room has many spike traps along the floor you need to avoid as you head for the southern door.

Before you can reach the outside, you'll need to solve a puzzle room with a double switch like the ones in the Lanayru Temple. While you can use the Ice Block to solve it, there's an alternate method that works if you haven't been to the Hebra Mountains yet.

One of the statues in this room is an Armos, which will patrol up and down once activated. While you can pull it forward, you can move it if you grab it from the side, and place it in the path of one of the switches. You can then step on the second switch right as the Armos steps on the first, opening the doorway to the right.

Back outside, you'll be in a lower platform not previously explored outside the ruins. There's a few giant flowers and Baby Gohma eggs to destroy, after which you should set the webbing on the nearby wall ablaze to reveal a doorway back into the temple.

You'll find a second double switch puzzle as you re-enter the temple, and though the statues here don't come alive, they don't need to since you can summon your own Armos Echo. Simply move the objects aside so it has a clear path to reach the switch, and step onto the other one as it passes to unlock the door.

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The next room will lock you into a fight against an Electric Wizzrobe, but to make things more challenging, you'll also have to worry about webbing along the floor and a Baby Gohma to spit more webbing at you. Be sure to summon a Fire Keese or similar Echo to help burn away the webbing, then focus on strafing the Wizzrobe to hit him with your Bow of Might when he reappears.

Heading north, you'll find yourself in another darkened room with a Waypoint, which you can light up by finding the braziers, but beware of the many Baby Gohmas and webbing along the floor to trip you up.

The red and green buds along the ground should clue you in that the path to the miniboss' next location is close by, but before pursuing him, it's worth opening up the door in the top left by finding an alternate path. You can do this by burning away the webbing at the bottom left to reveal a ladder down to a sub-level.

Down here, you'll find a large underwater area with currents that block your progress, so take the lower route past some level 2 Anglers and then push the Boulders out of the way using Bind to head left.

Up above, an Armos blocks the path to the top, so take the current path left to deal with some Biri, and then swim straight up to find a Treasure Chest on a high ledge with 50 Rupees.

To reach the ladder out, you'll need to get rid of that Armos, and luckily you'll have a clear shot on the other side of a current below the treasure chest. You need only grab him with bind and place him up on the ledge, allowing you to swim up through the center and out of this sub-level.

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You'll enter another darkened room, this one hiding three green crystals as well as several stone braziers you can light up to shine some light on this area.

Once you do, move the Boulders out of the way of the crystal on the right so you can easily reach it with a Buzz Blob, and then place another on the highest ledge in the north, and down to the left side to open the doors to the west and east.

Return to the eastern room, and this time take the ladder at the top of the room to enter a sub-level that you previously only explored the top half of. Now on the bottom half, you'll need to solve another scale platform puzzle. This can be done easily by placing two Boulders on the left platform while you're on it, and then moving under the platform on the right to summon a Strandula and climb up to the locked door, using your last Small Key to unlock the path.

You'll find a Waypoint below, leading to your next miniboss encounter.

Diababa Miniboss - Second Encounter

While the objective of this fight remains the same, the miniboss will through a new twist on the fight by summoning two more blue Deku Baba heads which can't be defeated normally.

You can still summon your usual hard hitting Echoes to attack the green heads to stun them, and then jump in to slice up the red spheres to chop off their heads, though things will get more challenging as there are a lot more Deku Baba heads to dodge.

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You also can't linger by the flower itself for too long, or it will spew out purple poison mist around it.

To make matters worse, the Deku Baba heads can also spew out a variety of projectiles, alternating between large boulders or a wider arc of small stones you need to dodge around, or giant electrical projectiles that leave lightning on the ground for a small duration.

Once you've taken out a few heads, they can also summon their own Drippitune into the field, which will cause a rain storm to make the electrical projectiles all the more deadly, so be sure to take them out as soon as they appear.

You'll soon learn that pretty much all of your attacks have no effect on the blue Deku Baba heads and simply bounce off them, so you'll need to use their chomping attacks to your advantage. Try placing a Bombfish or your Bombs of Might below them, and lure them into swallowing the bombs whole.

This will instantly stun the blue Deku Baba heads, allowing you to target their weak points on the neck to sever them from the main flower.

Once all four heads are defeated, the giant flower body will be out of juice, and it will release the Boss Chest, which you can open to get the Big Key!

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Return back the way you came to floor 2F, and keep heading west past the once-darkened rooms to reach a large room with one last scale platform puzzle with a Double Switch puzzle on top of it! Take out the Baby Gohma Eggs before they hatch to earn some hearts, and then inspect the two platforms.

With two stones on the right and one on the left, you'll need to find a way to counter-balance both so that you can send an Echo on its way to one switch while you press the second. This can be done by simply placing an Armos on the left platform (moving the stone to the side) so that it moves up towards the switch. If you step onto the right platform and its two stones, you'll match the weight of the Armos so that it can hit the switch just as you step forward and do the same.

This will unlock the stairs down to the boss, as well as a path back to the rest of the second floor where you got the third Small Key (if you didn't find the hidden wall spot earlier). Be sure to activate the final Waypoint on the first floor, and then head through the Boss Door.

Boss Fight - Gohma

The giant spider responsible for this mess awaits you in a large open room, where it will crawl onto the wall high above you. Beyond its one large menacing eye, it also sports several green crystals on its body. Once you learn the pattern of exposing this boss' weak spot, you'll be able to dish out major damage fast.

Gohma will start by alternating its position on the wall with its giant eye closed, meaning you'll need to find a way to open it. This can be done by activating all three green crystals on its legs, meaning you'll need electrified Echoes like the Electric Keese to summon, and then target the crystals to send them flying at the crystals.

While you attempt this strategy, Gohma will busy itself with spewing out webbing onto the floor to slow you down, and also summoning eggs that will soon hatch into Baby Gohmas. While it may seem like its better to focus entirely on the boss, you may find yourself easily swarmed if you don't pivot to summoning a sweeping attacker like the level 3 Darknut to quickly cleave the enemies away.

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During this time, Gohma can also open its eye in attack mode, shooting a sustained laser blast to chase you around the arena. Try to run away from your Echoes so they can do their job, making sure your electric enemies are still targeting its crystals while you dodge away.

With all three crystals lit up, the electrified Gohma will fall to the floor with its eye exposed. Swap to your Swordfighter Form and leap onto its body to slash at the eye to deal sustained damage over a short period.

When it closes its eye and gets up, quickly jump away and clear the area, as it will use its front arms to perform a quick damaging spin attack to ward you away.

In its second phase, Gohma will remain on the ground, and instead use its front pincers to rapidly slash in front of it, or start charging in your direction while slamming down its claws rapidly. Luckily, after its charging attack, it will get its front claws stuck in the ground for an extended period making it very vulnerable.

Stick to the sides, and send in your Electric Keese or Wizzrobe from above to target its legs as it spins about to repeat the process of electrocuting the giant spider.

You'll likely need to do this at least once or twice more depending how much energy you have and if you've upgraded your Sword of Might. It will repeat the process of climbing back up on the wall, so keep making sure you eliminate any minor threats that the spider tries to summon before you get swarmed.

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With enough damage to its eye dealt, the spider queen Gohma will be defeated, and Tri's friends will be saved and able to repair the Faron region. By now, this should let Tri reach level 9, giving you a sixth point for summoning Echoes (and is required to summon the toughest Echo of them all...). Be sure to claim your Heart Container reward along with the 5 Might Crystals.

As you prepare to leave, the voice of one of the goddesses, Farore, will reach you. As thanks for freeing the land from the curse of nothingness, you’ll be given Farore's Sanction, one of the three needed to open the path to the Prime Energy that you seek.

If this is your third and final sanction, you'll also be told that the path to the Prime Energy can be opened in the Ancient Forest where a Sacred Tree stands, and also where the Swordsman Link supposedly waits.

After Faron Temple

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Back in the Faron Wetlands, the Deku Scrubs will quickly get over the cotton candy fad as they remember the sweet taste of smoothies, putting everything back in order in this region.

However, if you've claimed all three Sanctions from the Goddesses, the devious entity of the void known as Null will make its move, grabbing Zelda in order to make an Echo of her, and only with Tri's help will you narrowly escape!

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Zelda will reawaken back in Hyrule Castle, and after speaking with Impa and the King of Hyrule, you'll learn that The Prime Energy likely waits in the Eternal Forest to the north.

Before you head out, it's worth going back to the Faron Wetlands to see how the Deku Scrubs are faring. Several of the scrubs in Scrubton now have new quests for you:

  • If you defeated the cloud monster in the Eastern Hyrule Field Temple, you'll find he has returned to "play another game" by talking to a Deku Scrub in search of more cotton candy starting the Cotton-Candy Hunt Side Quest. You'll need to revisit the Hidden Ruins to the south by lighting the torches, and head through the mini-dungeon (which also contains a Treasure Chest with 20 Rupees), to defeat the monster within a second time to gain a Heart Piece, and also upgrade your Ancient Charm into a Curious Charm that boosts more of your defense!

While your near the Hidden Ruins, be sure to check the path toward the Heart Lake, and you'll find a Treasure Chest in a field of tall grass no longer blocked by a rift, which holds 20 Rupees.

  • Talk to a scrub outside the Smoothie Shop who is looking to catch a rare snake for The Mythical Deku Snake Sidequest. Give him some Electro Apples, and you'll get 2 Monster Stones.
  • Another scrub named Bempu won't stop teasing his friend Buzzu, and will start the Looking for Bempu Sidequest to play a few rounds of hide and seek. Find him in each spot, and you'll get the Fairy Fragrance Accessory for a better chance of finding Fairies in the wild.
  • Finally, one last Scrub hiding underground by his friend at the edge of town will be worried about several Mothulas in the area, starting the Mobbing Mothulas Sidequest. Find and defeat them to the southeast above Blossu's Home, and you'll get a Might Crystal for taking them out.

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With everything taken care of in the Faron Wetlands (and the other Lands of the Goddesses, you'll finally be ready to go after The Prime Energy and Null, so be sure to take care of any remaining tasks, repair any last optional rifts to raise Tri's level and upgrade your gear at Lueberry's, and complete the last remaining Slumber Dojo challenges before setting off to the Eternal Forest.

Up Next: The Prime Energy and Null Walkthrough

PreviousA Rift in the Faron Wetlands WalkthroughNextThe Prime Energy and Null Walkthrough

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Faron Temple Dungeon Walkthrough - The Legend of Zelda: Echoes of Wisdom Guide - IGN (1)

The Legend of Zelda: Echoes of Wisdom

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